about The game "i see you" is a psychological platformer, where you traverse through a cryptic, overgrown cave system... until you start seeing mentions of "it." As you pass the ancient ruins and survive the treacherous spikes, you start to realize that "it" has been watching you. "It" has been seeing you, and if you manage to reach the end, you might finally see "it." notes While designing and creating i see you, I explored new ways to create an immersive experience within the game, beyond what I already know and have experience with. This included camera transitions, parallax backgrounds (which had to be majorly simplified lest my computer get fried), complex character animations, and layers over layers of tilemaps. I also had a lot of fun playing with location-based sounds, ranging from reversed whispering to innocent music box audios that were pitched down until they reached uncanny valley. I used the Godot game engine and aseprite for any art that I made. All art apart from the eyeballs was taken from itch.io, the credits can be found on my readme or on itch. The same goes for the music. P.S. Hackatime split my project into two parts due to a file naming error when I initialized the github repo. The other project is titled "i see you..." on Hackatime.
about The game "i see you" is a psychological platformer, where you traverse through a cryptic, overgrown cave system... until you start seeing mentions of "it." As you pass the ancient ruins and survive the treacherous spikes, you start to realize that "it" has been watching you. "It" has been seeing you, and if you manage to reach the end, you might finally see "it." notes While designing and creating i see you, I explored new ways to create an immersive experience within the game, beyond what I already know and have experience with. This included camera transitions, parallax backgrounds (which had to be majorly simplified lest my computer get fried), complex character animations, and layers over layers of tilemaps. I also had a lot of fun playing with location-based sounds, ranging from reversed whispering to innocent music box audios that were pitched down until they reached uncanny valley. I used the Godot game engine and aseprite for any art that I made. All art apart from the eyeballs was taken from itch.io, the credits can be found on my readme or on itch. The same goes for the music. P.S. Hackatime split my project into two parts due to a file naming error when I initialized the github repo. The other project is titled "i see you..." on Hackatime.