This project was hackatime tracked, but sometimes hackatime wouldn't track until a while after I'd been coding and it took a few weeks for me to fix it and figure out how hackatime worked. I'd like to self-report the time I spent on this project as 4 hours. It's a platformer game in Godot where the user plays as a cat navigating the ocean. I followed Hack Club's guide for creating a game in Godot, brainstormed ideas for a game, and researched modifications I could make like more maps or character animations. (I haven't figured out how to update the game on itch.io yet, so the playable link in this form is an older version of the game that doesn't have the complete map)
This project was hackatime tracked, but sometimes hackatime wouldn't track until a while after I'd been coding and it took a few weeks for me to fix it and figure out how hackatime worked. I'd like to self-report the time I spent on this project as 4 hours. It's a platformer game in Godot where the user plays as a cat navigating the ocean. I followed Hack Club's guide for creating a game in Godot, brainstormed ideas for a game, and researched modifications I could make like more maps or character animations. (I haven't figured out how to update the game on itch.io yet, so the playable link in this form is an older version of the game that doesn't have the complete map)