We created Tim Hortoons at JPEG Ottawa, a game where you can work as a barista to serve a variety of animal customers! Make sure to submit the correct orders, otherwise your manager won't be happy... Created using the Unity game engine with code in C#. Notes: - The repo was called "Racoons" when we were working on it, and we renamed it to "Tim Hortoons" at the end. - I spent ~12 hours on this project (25-hour hackathon), but a lot of it wasn't counted through Hackatime because most of the time was spent in Unity. We also ran into crazy merge conflicts when we worked on separate branches (I tried to resolve them for an hour... and it messed up all the objects in Unity), so for most of the time we worked together on @chairzihan's laptop (which is why the middle part of the commit history is from her account). I would appreciate it a lot if this could count for more than 2 hours of Athena hours, but I completely understand whatever you guys decide :)
We created Tim Hortoons at JPEG Ottawa, a game where you can work as a barista to serve a variety of animal customers! Make sure to submit the correct orders, otherwise your manager won't be happy... Created using the Unity game engine with code in C#. Notes: - The repo was called "Racoons" when we were working on it, and we renamed it to "Tim Hortoons" at the end. - I spent ~12 hours on this project (25-hour hackathon), but a lot of it wasn't counted through Hackatime because most of the time was spent in Unity. We also ran into crazy merge conflicts when we worked on separate branches (I tried to resolve them for an hour... and it messed up all the objects in Unity), so for most of the time we worked together on @chairzihan's laptop (which is why the middle part of the commit history is from her account). I would appreciate it a lot if this could count for more than 2 hours of Athena hours, but I completely understand whatever you guys decide :)