Bomb Defusal is a fast - paced video game in which the player must complete a series of minigames in order to defuse a bomb. Each minigame tests a different skill (memory, reflexes, logic and deduction) and the stakes are raised by both a time limit and a limited number of attempts across all minigames. The game is easy to run and play as it can be accessed in WebGL format. The project pushed me to improve my UI skills, especially when building the timing-based challenges (the Wire Cutter and Simon Says). Made using Unity and C#.
Bomb Defusal is a fast - paced video game in which the player must complete a series of minigames in order to defuse a bomb. Each minigame tests a different skill (memory, reflexes, logic and deduction) and the stakes are raised by both a time limit and a limited number of attempts across all minigames. The game is easy to run and play as it can be accessed in WebGL format. The project pushed me to improve my UI skills, especially when building the timing-based challenges (the Wire Cutter and Simon Says). Made using Unity and C#.